NiM5: Character stats and informations



Topic: ANSI
Keywords: ANSI COLOR

Syntax:
color <keyword> <color>
color
Note: Typing color colors lists all possible color settings.



Lets you change your default colors with ANSI support.



Example:

See Also: Set, Config, Colors, Prompt



Topic: BRIEF
Keywords: BRIEF BLANK COMPACT

Syntax:



Toggles a feature of your account.




Example:

See Also:



Topic: CLEAR
Keywords: CLEAR

Syntax:



Syntax: clear

For ANSI users, this command clears your screen of incoming text.




Example:

See Also:



Topic: CLIENT
Keywords: CLIENT 'WEB CLIENT' GRAPHICS 'GRAPHICAL CLIENT'

Syntax:



The client displays graphics using a simple imaging system which
is capable of displaying .WRL, .GIF and .JPG images in the upper
righthand corner, and has a movable interface, where small icons
represent access to menus and provide indicators for stuff in the
game.

Keyboard commands are: Arrow Keys (numpad), provide movement
commands; numpad extras include "-" for "SCORE", "+" for inventory,
"/" for sheath/draw, "*" for "SKILLS".

Pageup/pagedown/insert/home/delete/end keys are configurable by
the user for user-defined macros.
(Non-numeric keypad keys)

All other keys reserved for typing commands / communication.

Indicators can be moved and minimized with the mouse. Certain
indicators have brief and verbose sizes, and buttons.

Indicator list:
Image display: for displaying .WRL,.GIF and .PNG
Menu Button: click to see a list of game commands and client setting options
Status display: Enlarged: shows details of score, reduced: H/M/V bars
Room description display: Small text window showing just room description

Windows are set on a snapping grid of 5 pixels.
Exit display: Shows available room exits



Example:

See Also:



Topic: CODES
Keywords: CODES

Syntax:



[Standard String Variables]

%h %m - display hits/moves (in "fine fresh" format)
%g - show a tally of your money
%v - display your visibility status (i=invisible V=visible)
%n - go to a new line
%% - display a percentage

%0-7 - display a color (ansi)
%B - activate ansi code for bold text
%I - activate ansi code for inverse text
%F - activate ansi code for flashing text
%N - deactivate all ansi codes (normal text)

These codes can be entered into room descriptions.

Descriptions on actors and objects can be randomized to add flavor.
Like the prompt command, you can place a $$ dollar sign and then a
variable which represents a replacement.
Ex. a $$c object would translate to (when loaded) a blue object

Object variables: Actor Variables:
$$c - color $$S Capitalized syllabatic (for names)
$$l - random cloth $$s lower-case syllabatic (for names)
$$C - fine cloth
$$f - random fur



Example:

See Also:



Topic: COLORS
Keywords: COLORS

Syntax:



To view an updated list of colors, type "ansi color" at the prompt.
These codes can be used for setting colors with the Color command.


Seealso: Codes

Example:

See Also: Color, Prompt, Ansi



Topic: CONFIG
Keywords: CONFIG

Syntax:



Syntax: set
set <option>
set +<option>
set -<option>

Lets you change your account data.

See also: Pager, Ansi, Brief, Blank, Color, Prompt, Compact, Password




Example:

See Also:



Topic: EXITS
Keywords: EXITS

Syntax:



Syntax: exits

This command displays the discernable exits for the room you are
currently in. Certain exits may not be shown if they are secret
doors or concealed exits.

Example:

> exits
To the north is Kess Plaza.
To the west is Truncot Road.
A back door leads south to The Hovelcove.
To the east is a closed double door.

See also: Look, Config




Example:

See Also:



Topic: HISTORY
Keywords: HISTORY

Syntax:
history [target]



The History command enables you to read the history of yourself or of
another simply by typing "history" -- or "history <target>" -- as you
travels throughout the realm adventuring, you may find your history grows
longer and more heroic. The greatest heroes will be rewarded for their
deeds.



Example:

See Also:



Topic: MONEY
Keywords: MONEY WORTH

Syntax:



Money is based on the coin. Each monetary
unit can be tendered in the form of copper, platinum, gold, silver or
bezain coins.


One platinum piece is worth 1000 copper.
One gold piece is worth 100 copper.
One silver is worth 10 copper.

Money should not be looked at lightly in this game, it is the main
motivation behind adventures. Money can be used to purchase big
ticket items such as houses, horses and wagons, as well as specialty
armours and items to aid you in your travels.

Money is also used to pay practioners, who teach skill.





Example:

See Also: Gems, Shops, Buy, Sell, Train



Topic: PAGER
Keywords: PAGER

Syntax:



Syntax: pager <lines>

Lets you set your lines-per-page pausing length.

See also: Config

NOTE: At the <more> prompt, type help for additional pager commands.
You may also type "set <lines>" to set the length of the pager.



Example:

See Also:



Topic: PASSWORD
Keywords: PASSWORD

Syntax:



Syntax: password <old> <new>

Lets you change the password for your character. Remember it!




Example:

See Also:



Topic: PROMPT
Keywords: PROMPT

Syntax:
prompt
prompt all
prompt <settings>
prompt colors (sets a colorful prompt)
prompt numbers (creates a numeric prompt)
prompt inverse (sets an inverse color prompt)
prompt invnum (sets an inverse prompt w/ numbers)



This command lets you customize your prompt to display the information
you want it to. Here is a list of prompt codes / variables:

[Standard Prompt Variables]

%h %m %e - display hits/moves/mana (in "fine fresh" format)
%g - show a tally of your money
%v - display your visibility status (i=invisible V=visible)
%n - go to a new line
%% - display a percentage
%H %M %E - display hits/moves/mana in percentages
%p - show a percentage of your monitor's target

[Color Codes]

%0-7 - display a color (ansi)
%B - activate ansi code for bold text
%I - activate ansi code for inverse text
%F - activate ansi code for flashing text
%N - deactivate all ansi codes (normal text)



.
[Immortal Prompt Variables]

%H %M - show hits/move as percentage
%r - show the room vnum you are in
%z - show the area name you are in (area name)
%Z - show the area vnum you are in
%v - show wizinvis level
%c - show the TYPE of editor you are using (olc)
%C - show the vnum you are editing (olc)


Example:
> prompt
Prompt ON.
> prompt all
< fine fresh > prompt %h>
Prompt set to '%h> '.
fine>

See Also:



Topic: REPORT
Keywords: REPORT

Syntax:



Syntax: report

Reports, aloud, your status to the room.

> report
You report that you are fine and fresh.

See also: Score




Example:

See Also:



Topic: SCORE
Keywords: SCORE

Syntax:



Syntax: score

Reports detailed information about the status of your character.

See also: Report




Example:

See Also:



Topic: SET
Keywords: SET

Syntax:
set [option]



Toggles an option on the set command. Valid options are: ansi, blank,
combine, prompt. You can also type "set <num>" to increase or decrease the
length of the "page" when viewing long descriptions or help files.

Other options: set client, set telnetga, set exits

Note: Set Exits allows you to view room exit information automatically.
(A nice feature for adventurers.)

Also, typing 'set' alone tells you what configuration options are
available, and what there current status (enabled or disabled) is.


Immortals should take note of new options available to them only,
and should also see Help Notify

Example:

See Also: Ansi, Chat



Topic: TIME
Keywords: TIME

Syntax:
time



This command allows your player to view weather and time information
about the world around you.

Note: Game time is 5 real time minutes per game hour. Calendar info
is saved at reboots, the clock is always running forward. This may
be useful for certain time-based events in the game.


time full

For immortals, aside from the regular information gleaned through this
command, using the advanced time full command lets you view the numerical
values of weather and time variables within the game, as well as booting
and version information.

Example (extra crap with time full):
The Twilight zone Update 9/13/95
Booted at: Mon Oct 30 16:51:27 1995
System time: Mon Oct 30 17:05:26 1995
Temp: 21 Windspd: 4 Dir: 0 Month: 1 Hour: 3 Phase: 1
Sky: 1 MMHG: 996 Change: -10 Day: 23 Year: 455 Next: 4
Sun: 0 NumHour: 40268 Area: 278 Actor: 3 Fgt: 11 Auto: 11315

Example:
> time
It is early morning on the day of Ruz, the Black Crow, the twenty-fourth
of the month of Vod, the Season of the White Fox, in winter, the year four
hundred fifty-five. The sky is scattered with a few flakes and a cold
northward breeze blows. The moon is behind a cloud.

See Also: Weather, Calendar



Topic: WHO
Keywords: WHO

Syntax:



Syntax: who

This age-old command allows you to detect how many other players are
connected, what visible immortals are on, and how long you have until
the mud will autoreboot.

> who
[ Conceiver ] Callista reigns o'er the heavens.
[ God ] Encompassing the celestial void, Locke adjoins all things.
There are 8 players and 2 visible gods, with a high of 13.
Next reboot will occur in 168 hours.

Related topics: Reboots




Example:

See Also:

NiM5: Multi-user gaming software.
Copyright (c) 1992-2004 Herb Gilliland. All Rights reserved.