NiM5: Communicating with other players



Topic: CHAT
Keywords: CHAT

Syntax:
Chat
Chat <message>



Chat with other players on a public channel.
Typing chat alone toggles the activity of the channel.



Example:

See Also:



Topic: CONTACT
Keywords: CONTACT

Syntax:



Use this command to speak to other players from afar.



Example:

See Also: Chat, Set, Config and Say



Topic: EMOTE
Keywords: EMOTE

Syntax:



Syntax: emote <action>
Token: :<action>

If socials aren't enough for you, the emote command allows you to
do customized actions.

Example:

> emote dances for joy at the sound of a mandolin!
The dark-haired thilon dances for joy at the sound of a mandolin!

See also: Socials




Example:

See Also:



Topic: GTELL
Keywords: GTELL

Syntax:
gtell <message> or ;<message>



Lets you speak to the folks in your group.



Example:

See Also:



Topic: NOTE
Keywords: NOTE

Syntax:



Syntax: note list note <num>
note read <num> note remove <num>
note delete <num> note to <person(s)>
note to all note to immort
note subject <text> note write
note post note show
note clear

You must be in a room with a bulletin board in order to use this system.
Each bulletin board has two access levels: level to read notes and
level to write notes. Not every board has the same messages as the last,
but some boards can share the same notes. Each set has a unique name.

Example:

> note list
The following notes are on the Public board:
[1 Fri Aug 26 11:29:00 1994] Cryk to all: This Mud
[2 Fri Aug 26 17:32:52 1994] Locke to all: Cryk




Example:

See Also:



Topic: OOC
Keywords: OOC

Syntax:



Syntax: ooc <text>

The ooc command stands for "out of character," and is used when referring
to topics not related to the game. Abuse may mean removal.

Example:

> ooc Did you notice a bug before when the thilon was here?
You say, out-of-character:
"Did you notice a bug before when the thilon was here?"




Example:

See Also:



Topic: REPLY
Keywords: REPLY TELL

Syntax:
tell <msg> or reply <msg>



Lets you tell someone a message from afar.



Example:

See Also:



Topic: SAY
Keywords: SAY

Syntax:
say <text>
'<text>
"<text>



Spoken word is the main form of communication on the mud. When you speak,
you speak in your default language, unless you change it with the speak
command. There is no gaurantee that you will not be overheard by people
hiding in the room you are in.


.
NOTE TO IMMORTALS: Immortals speak languages so that all can understand
them, and they understand all languages spoken as well.

Example:
> say how fare thee, drev?
You ask, in english:
"How fare thee, drev?"

See Also: Ooc, Whisper, Shout



Topic: SHOUT
Keywords: SHOUT

Syntax:



Syntax: shout <text>

When you shout, your voice is heard for a distance of two rooms, no
greater. Shouts are spoken in your default language.

Example:

> shout Ho, stand back dwarf!
You shout, in english:
"Ho, stand back dwarf!"

See also: Say, Ooc, Whisper, Shout




Example:

See Also:



Topic: SMOTE
Keywords: SMOTE

Syntax:



Syntax: smote <text|#code|text>

The smote command (S-mote) allows you to interject the appropriate
verb into your speech at any place you wish. If you do not use a code
to insert a verb, smote defaults to regular talking. You may use only
one verb per smote. Where ever you feel it is appropriate, simply
type a # sign followed by one of the verbs in the following list:

say state declare greet hail speak report
remark comment continue chuckle laugh sneer grin
smile exclaim shout yell scream grimace boom
thunder roar storm blare bellow demand warn
advise suggest observe whisper sob sigh coo
groan croak rasp agree decide disagree object
decline utter mumble mutter murmur grunt stutter
ask respond muse ponder wonder ruminate grumble
growl snap snarl spit retort squeak whimper
whine beg pray explain offer inquire sing

Example:

> smote I am just testing the smote system #warn
In english:
"I am just testing the smote system," you warn.




Example:

See Also:



Topic: TALK
Keywords: TALK

Syntax:
talk <msg>



Talks to people sitting down at your table or on the same piece of
furniture. It is intimate and builds subtlety.



Example:

See Also:



Topic: TELL
Keywords: TELL

Syntax:
tell <target> <message>



Tell, or contact, allows you to speak to other players from
afar.



Example:

See Also: contact



Topic: WHISPER
Keywords: WHISPER

Syntax:
whisper <target> <message>



Whispers something to someone else nearby.



Example:

See Also: Say, Chat



Topic: WISH
Keywords: WISH

Syntax:



Syntax: wish <immortal> <text>
wish all <text>

The wish command allows mortals to contact immortals without being
in the same room for administrative purposes. Use this command
carefully, abuse may mean removal.



.
For immortals, the wish command alone toggles whether or not you listen
to immortal wishes.

Example:

See Also:

NiM5: Multi-user gaming software.
Copyright (c) 1992-2004 Herb Gilliland. All Rights reserved.