NiM5: Nanny helps
Topic: APPLICATION_NOTE_RHETORIC
Keywords: APPLICATION_NOTE_RHETORIC
Syntax:
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Individual applications vary, but we suggest including some or all of the
following items:
o The reason you want to participate in the Twilight Zone.
o Where you found out about us.
o What other mud(s) or bbs(es) you frequent.
o If you are an administrator on any muds. *REQUIRED*
o If you have ever been an immortal on any mud run by Locke. *REQUIRED*
o Comments or suggestions.
Your application also REQUIRES information specific to how you are planning
to develop and play your character. If this is the first time you have played
the Twilight Zone, you may simply describe certain mannerisms and facets of your
character's personality. If your character has special qualities or any sort
of historical background, please include this also..
*IMPORTANT TIPS ON WRITING YOUR HISTORY*
Your history will no doubt change once you get an idea of how the game works.
Just remember that you are not a prince, noble, great warrior, magician or
anything! You start out as a commoner; you must earn your respect and titles!
Example:
See Also:
Topic: APPLICATION_REQUIREMENTS
Keywords: 'APPLICATION REQUIREMENTS'
Syntax:
You must fill out all the information required before submitting a
character for approval. Submission does not gaurantee approval.
Since your character is not ready for submission, one of the following
must be incorrectly entered:
You must choose a name.
You must create ALL of your descriptions.
You must supply an email address.
You must choose your extended keywords.
Example:
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Topic: CSEDITS
Keywords: -
Syntax:
The credits command shows you more information about this software.
Example:
See Also:
Topic: FAREWELL
Keywords: FAREWELL
Syntax:
.
If I wanted realism, I'd go outside.
--Painkiller, Hidden Worlds
Tut, tut, thou art all ice, thy kindness freezeth!
-- William Shakespear, King Richard III
Fare thee well!
--
mugs.net:2000
Example:
See Also:
Topic: GREETING
Keywords: GREETING
Syntax:
--[operating since april04-1992]
+----------------.-------------------.-----+
+ _____ _ ___ _ | Using the
||__ __| |__ ___ |_ _| ___| | ___ ___ | Tyselorrd
| | | | __ \ / _ \ | | / __| |/ _ \/ __| | Roleplaying
| | | | | | | __/ | | \__ \ | __/\__ \ | Universe
| |_| |_| |_|\___||___|____/_|\___|____/ |
| | Since 1992
| +-++-+ |
| |o||f| +-++-++-++-++-++-+ | A fantasy
| +-++-+ |K||L||T||A||R||A| | and science
| +-++-++-++-++-++-+ | fiction
| | adventure
+---------------+=---+--------------------++
| Running: NiM5 Private Server v5.5 | Status: OPEN
+=-----------------------=+---------------++
A vast sojourn through mind-altering states of conciousness;
beyond time and space; a chaotic voyage through mental topography.
[please note: multilanguage support temporarily disabled]
What is your name?
Example:
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Topic: IMOTD
Keywords: IMOTD
Syntax:
----[IMMORTALS]---------------------------------------------------
The immortal bulletin board is in room 2, the bug board in room 1.
Areas are backed up weekly.
Example:
See Also:
Topic: MENU_FAREWELL
Keywords: MENU_FAREWELL
Syntax:
Return again, traveler!
Example:
See Also:
Topic: MOTD
Keywords: MOTD
Syntax:
-------------------- Message of the Day ----------------------
Welcome to Tyselorrd
--------------------------------------------------------------
New features added: history, chat
Improvements: automatic draw/sheath, "pick up and put into"
New areas: charlatans, vesper, keveg, buccaneers
New items: scimitars, magic armor
New trainers: Bains, Tarhl, Repair Boy, Shadiq
Hit return to enter the realm:
Example:
See Also:
Topic: NANNY_AGE
Keywords: NANNY_AGE
Syntax:
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Age is merely a time constraint. Time, on The Twilight zone, is an absolute
occurance. Dates advance at a rate of one game year per 30 real days.
An hour of game time is roughly five real minutes, a day is two hours.
Your age should reflect your descriptions. If you are battle hardened,
you are probably younthful but not young. If you are full of life, spry
and dapper, you are probably just finished with maturing (this is what
your character is defaulted to). If you are decrepit, sickly or greying,
you are probably middle-aged or perhaps elderly. We suggest you play
a youthful, vigorous character; but the decision is up to you.
** All ages are checked; if you choose unreasonably, it will be changed. **
Example:
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Topic: NANNY_APPLY
Keywords: NANNY_APPLY NANNY_AWAITING_APPLY
Syntax:
Submissions for new characters are usually reviewed within 24 hours.
If you submit an unacceptible character, your character will be
rejected with a message and you will be given the opportunity to
resubmit a revised version.
In the meantime, you have 24 in-game hours to review the MUD, go
through tutorials, and get a general feel for things.
Enjoy!
Press return:
Example:
See Also:
Topic: NANNY_CONSTITUTION
Keywords: NANNY_CONSTITUTION
Syntax:
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Constitution is how brazen or durable a person is. It is this endurance
which is complemented by resistance to system shocks, attacks and other
life draining experiences.
Example:
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Topic: NANNY_DESCRIPTION
Keywords: NANNY_DESCRIPTION
Syntax:
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The main description is displayed when a person looks at you, and is
displayed only to that person. Following the main description is a
generated list of items, in paragraph format, as well as other pertinent
information such as position, posture, height and status, so mention
NONE of these things in your main description.
Example of a proper description:
The dwarf is stocky and muscular. His hair is a flowing mane of reddish
brown locks, which have been tied up with small strips of leather and cloth
into exotic braids. He has grown a haughty beard that is a deep red color,
much more red than his hair. He has piercing blue eyes and a thick mustache.
Note:
* The description is between 4 and 10 lines in length.
* It is entirely PHYSICAL, and does not refer to emotions or attitudes.
* It contains no measurements, estimated size differences or comparisons.
* Nor does the description compare the individual to the onlooker.
* It uses correct grammar, spelling and punctuation.
* It does not contain mention of clothing such as cloaks, hats, armor or
weapons, nor does it refer to jewelry or other items.
** Make sure your description is acceptable, or you will be rejected. **
Example:
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Topic: NANNY_DEXTERITY
Keywords: NANNY_DEXTERITY
Syntax:
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Thieves, vagabonds, weaklings and acrobats can all benefit from the correct
amount of aloofness. Dexterity also effects one's combat ability and is
a requirement for certain skills.
Example:
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Topic: NANNY_EMAIL
Keywords: NANNY_EMAIL
Syntax:
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Your email address *MUST* be supplied in order to play here!
Since certain rules apply to multiplaying, multiple characters and
other similar situations, email addresses are used in verification.
Your email address is visible only to the administration, and not to
any other players in any fashion.
Example:
See Also:
Topic: NANNY_GEN_MENU_HEADER
Keywords: NANNY_GEN_MENU_HEADER
Syntax:
******************************
* C h a r a c t e r * You are required to read the documentation
* G e n e r a t i o n * before submitting a character for approval.
******************************
Example:
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Topic: NANNY_HEIGHT
Keywords: NANNY_HEIGHT
Syntax:
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You are now manipulating your height. Height is measured on The Twilight zone in
a unit called handspans. A handspan is two halfspans. For convenience,
we'll let you know that a halfspan is roughly one quarter of a foot, so
three feet would be twelve halfspans.
Your height should reflect your descriptions. If you are 'a small drev'
don't make yourself tall for a Drev.
** Your size will be checked and set accordingly if you are incorrect. **
Example:
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Topic: NANNY_INTELLIGENCE
Keywords: NANNY_INTELLIGENCE
Syntax:
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Intelligence is the power of the mind, which befits gemmasters and studiers
of other arcane lore. Intelligence also affects a character's overall
adeptness at spells, as well as spell effectiveness and magickal ability.
Example:
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Topic: NANNY_INTRO
Keywords: NANNY_INTRO
Syntax:
Welcome to The Path and the world of Tyselorrd. Please take your time
getting to know the place. Multiplaying is discouraged. Player killing is
discouraged, but allowed. Enjoy the game, we have many adventures here,
some obvious, and some hidden.
Example:
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Topic: NANNY_KEYWORDS
Keywords: NANNY_KEYWORDS
Syntax:
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Your extended keyword set should include all words in your long and
short descriptions, your race, or any other pertinent characteristics
taken directly from your descriptions. Exclude words like 'the' 'and'
or your actual name from these keywords. Grammar is not important since
this is merely used as a list of optional names which allow your character
to be identified and accessed by other characters who do not necessarily
know your name. Do not be misleading.
Example:
You have a short description of "the dark-haired dwarven man".
Your long description is "A dark-haired male dwarf is standing here."
A good set of extended keywords would be (all inclusive):
dark dark-haired dwarven man male dwarf
** You probably would not be rejected for a bad selection of keywords, **
** however, your keywords would be modified to fit your descriptions **
** more directly if they are not acceptable. Please don't be overly **
** lengthy with this. Four to six keywords are fine. **
Example:
See Also:
Topic: NANNY_LOGIN_MENU_HEADER
Keywords: NANNY_LOGIN_MENU_HEADER
Syntax:
.
[N] create a new character
[C] connect to your character
[e] Enter the game
[w] See who's online
[d] See a list of connected players
[r] read the docs
[x] exit / close connection
send comments/questions to theisles@mugs.net
http://www.nimud.org/isles
just want to look around? login as 'guest'
Example:
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Topic: NANNY_LONG
Keywords: NANNY_LONG
Syntax:
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Your long description is displayed when a person looks in the room, and
is displayed only when you are standing, unmounted. Your long description
should mainly describe your demeanor, and should be given as if your
character was NOT sitting, sleeping, riding something, dying, fighting
or otherwise occupied. You should not refer to emotions, attitudes or
otherwise. It is used only as a physical description of your character
at a quick glance, and a summation of your character's posture.
DO NOT PERFORM ACTIONS OR REFER TO SPECIFIC OBJECTS IN YOUR LONG DESCRIPTION.
Here are some good examples of long descriptions:
A green-eyed buckawn slouches here.
A tall dark-haired man of wiry build stands here.
A pink-skinned drev, who is standing here, scratches himself absently.
A muscular dwarf leans on the handle of his weapon.
An old human shifts his weight from foot to cane, alternatively.
** Make sure your long description is acceptable, or you will be rejected. **
Example:
See Also:
Topic: NANNY_NAME
Keywords: NANNY_NAME
Syntax:
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Please choose a name on The Path that is suitable for fiction or
fantasy. Names are one word, not two, and should not be obscene or
insulting, degrading to women, etc. Characters with names like
"Snoopy" and "Hercules" offset the mentality of other roleplayers
when they are used. For this reason, we strongly caution your choice
of name.
Example:
See Also:
Topic: NANNY_RACES
Keywords: NANNY_RACES
Syntax:
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Choose one of the following races by typing its name, please note that
you will receive information about the race when you choose it.
Asterisks denote races that are for advanced players only.
Human Races Related Races Unique Races
------------- --------------- ----------------
Human Thilonenne *Buckawn
Dwarf Trioskenne *Drev
Giant *Dakonenne
Example:
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Topic: NANNY_RESUBMIT
Keywords: NANNY_RESUBMIT
Syntax:
Your character was deemed unacceptible and has therefore been rejected.
The notice above should give you clues to improving, revising and
resubmitting your character. Your resubmitted version will be reviewed
within 24 hours and either rejected or approved.
Press return:
Example:
See Also:
Topic: NANNY_RESUBMIT_WARNING
Keywords: NANNY_RESUBMIT_WARNING
Syntax:
************
* Warning! *
************
By answering "yes" to the following question clears your character's skills
and stats, possessions and standings, starting a BRAND NEW CHARACTER with
the same basic information. DO THIS ONLY IF YOU KNOW WHAT YOU ARE DOING
and want to start a NEW CHARACTER by modifying an existing one.
Don't do this if you just want to tweak a description or update your email:
ask an immortal to do this for you!
Example:
See Also:
Topic: NANNY_SEX
Keywords: NANNY_SEX
Syntax:
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You may be male, female or neuter. It is not recommended that you
choose 'neuter' unless you have a valid reason that is approved by the
administration.
** If you choose neuter, or you choose an incorrect sex and submit your **
** application, your sex will be altered to correspond with your **
** descriptions, any history you may supply, and your demeanor. **
Example:
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Topic: NANNY_SHORT
Keywords: NANNY_SHORT
Syntax:
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Your "short" description is displayed in place of your character's name.
On many muds, your name is known to everyone, and you are recognized
immediately as soon as you enter the room. Here, however, your name is
obscured from those whom you wish it unknown. If you want to divulge your
identity, you may do so, but to add to realism and aid roleplay, short
descriptions of your character are used.
Short Description Creation Checklist:
* These descriptions should start with 'the' and not with 'a' or 'an'.
* You should include your race in your short description if you are nonhuman.
* Do not use the words 'elf' or 'elven' if you are a Thilonenne or otherwise.
* Do not refer to your occupation, interests, attitudes or emotions.
* DO NOT MENTION OBJECTS IN YOUR SHORT DESCRIPTION.
Here are some examples of good short descriptions:
the green eyed dwarf the tall, thin dakon the wiry female buckawn
the ugly drev the golden-haired man the gaunt thilonenne
the short-haired woman the velvet-skinned drev the trioskenne maiden
** Make sure your short description is acceptable, or you will be rejected. **
Example:
See Also:
Topic: NANNY_STAT_MENU_HEADER
Keywords: NANNY_STAT_MENU_HEADER
Syntax:
*************
* Stat Menu * You may modify your statistics to suit your character better.
*************
Example:
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Topic: NANNY_STRENGTH
Keywords: NANNY_STRENGTH
Syntax:
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Strength is primarily the requirement of warriors, assassins, soldiers,
mercenaries and the like; it also aids dungeoneers in forcing doors and
other skills which require brawn.
Example:
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Topic: NANNY_WISDOM
Keywords: NANNY_WISDOM
Syntax:
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Wisdom is the will power of the mind, which befits gemmasters and studiers
of other arcane lore. It also affects a character's overall adeptness at
spells, as well as spell effectiveness and magickal ability.
Example:
See Also:
Topic: WELCOME
Keywords: WELCOME
Syntax:
This game is based partially on statistics and mostly on action.
Be careful not to take actions that turn you into a statistic.
Press return to begin:
Example:
See Also:
NiM5: Multi-user gaming software.
Copyright (c) 1992-2004 Herb Gilliland. All Rights reserved.