NiM5: Attacking and surviving
Topic: ASSIST
Keywords: ASSIST
Syntax:
assist [target]
Assists (default your group, optionally a specified target) someone
in combat by attacking their foe.
Example:
See Also: Consider
Topic: COMBAT
Keywords: COMBAT
Syntax:
Combat, fighting, the derring do - these are all important features
of this game, and is the way you earn experience, capture treasure
and gold, and further your heroic self as you adventure throughout
the lands of Kltara and the world of Tyselorrd.
To protect yourself, you must use armor, shields and weapons of
varying types, sizes and quality. Each weapon is distinct, and
each type of armor adds to your overall ability to avoid the ultimate
penalty in combat: death.
Combat is very automated. There is no 'kick' command such as in
other text-based multiplayer games, instead you may chose to
manipulate your tactic, which can be in a range from defensive
to bold, even berserk. Your tactic is your overall performance
and is rated between highly defensive and highly offensive.
Ranged weapons are also used in the game to fight enemies that are
too dangerous to approach directly, or who are at some distant
place that can be seen but not reached (such as through a window
or otherwise).
It is also possible to train yourself in the arts of combat, though
the very use of weapons is challenging and the skill and proficiency
in them is gained through experience with the weapon, and through
combat maneuvers learned while dealing with opponents.
Alternatively, spells can create offensive power, and some enemies
have specialized attacks (such as the breath of dragons or the
cold touch of the lich) which cause additional damage during melee.
Example:
See Also: Tactics, Weapons, Ranged, Consider, Compare, Mercy, Flee, Assist, Rescue
Topic: COMPARE
Keywords: COMPARE
Syntax:
Compares two weapons.
Example:
See Also: Consider
Topic: CONSIDER
Keywords: CONSIDER
Syntax:
consider <target>
Sizes up a prospective opponent.
Example:
See Also: Combat
Topic: DODGE
Keywords: DODGE
Syntax:
A skill in avoiding your enemie's attacks. You "automatically"
dodge during combat. To change the importance of dodge, see: Tactics
Example:
See Also:
Topic: DRAW
Keywords: DRAW
Syntax:
Syntax: draw
draw <item>
Draws an item from your belt. Draw alone draws as many items as you
can hold.
Example:
> draw
You draw a fine silver dagger from your belt.
See also: Sheathe, Wield, Hold, Remove, Wear
Example:
See Also:
Topic: ENGAGE
Keywords: ENGAGE
Syntax:
Syntax: ENGAGE <person>
The engage command allows you to engage in combat with an enemy. If you
fail to hit an enemy on your first try, you will not engage in combat
with that enemy unless you attempt again. Typing this command during
combat does not aid the battle at all.
Example:
> kill ikthius
You miss the pale dakonenne with your club.
> kill ikthius
You swing your club and lightly bruise the pale dakonenne's flesh.
See also: Flee
Related topics: Combat
Example:
See Also:
Topic: FIGHT
Keywords: FIGHT
Syntax:
Syntax: fight
fight <posture>
This command changes your fighting posture. Type "fight" alone to see
what your current posture is.
Possible postures:
elusive
cautious
normal
bold
berserk
See also: Combat
Example:
See Also:
Topic: FLEE
Keywords: FLEE
Syntax:
<direction>
flee
While in combat, type a direction to flee in that direction,
or type "flee" to randomly attempt to escape combat.
Example:
See Also: Combat
Topic: KILL
Keywords: KILL
Syntax:
kill <person>
The kill command allows you to engage in combat with an enemy. If
you fail to hit an enemy on your first try, you will not engage in
combat with that enemy unless you attempt again. Typing this command
during combat does not aid the battle at all.
When fighting, you may encounter ranged weapons, which are shot from
afar at travelers.
You may also encounter some folks you don't want to fight. These
characters may have special abilities or provide services, or
they are generally helpful to adventurers in some respect.
Example:
See Also: Flee, Combat, Engage, Ranged Weapons
Topic: MERCY
Keywords: MERCY
Syntax:
mercy
Be merciful on your enemies; expect the same.
Example:
See Also: Flee, Stop
Topic: PARRY
Keywords: PARRY PARRYING
Syntax:
A skill in block your enemy's attacks. You "automatically"
parry during combat. To change the importance of parrying,
see: Tactics
Example:
See Also:
Topic: POISON
Keywords: POISON
Syntax:
Example:
See Also:
Topic: RANGED
Keywords: RANGED WEAPONS
Syntax:
Ranged weapons are defined as weapons you aim and shoot, such as
slings, bows, crossbows and dart-guns. These weapons deliver a
payload in a projectile method over long distances.
Ranged weapon users require expertise in the Ranged Weapon Proficiency
to remain accurate and hit effectively.
Targets of ranged weapons may make use of a shield, which can deflect
otherwise accurate shots. Shields are effective when some expertise
in the defensive skill of parry is used.
Ranged weapons come in many varieties and types, and may require
ammunition, which is reloaded when the weapon discharges. Ammunition
may be laced with poison or enhanced with special properties that
complicate wounds from augmented ammunition.
Ranged weapons have a maximum effective range of 2 nearby rooms.
Example:
See Also:
Topic: RELOAD
Keywords: RELOAD
Syntax:
reload
This command reloads a held weapon from ammo stored in your inventory,
held in hand or in a pack, open or closed, on your person. It is
possible to hold quivers of arrows, or similar collections of
ammunition during travels.
Example:
See Also: Shoot, Ranged Weapons
Topic: RESCUE
Keywords: RESCUE
Syntax:
rescue <target>
Attempts to rescue someone from combat by stepping between them and
their foe.
Example:
See Also: Assist, Combat
Topic: SHEATHE
Keywords: SHEATHE
Syntax:
Syntax: sheathe
Sheathing an object requires a belt and an object suitable to be sheathed.
If you remove your belt with sheathed objects in it, the contents of your
belt will fall onto the floor.
Example:
> sheathe
You sheathe a sword sword in your belt.
See also: Draw, Hold, Wield, Remove, Wear, Wield
Example:
See Also:
Topic: SHOOT
Keywords: SHOOT FIRE
Syntax:
shoot <target>
shoot <direction>
shoot <direction> <target>
You may shoot at a target, or in a general direction. You may also
shoot a specific target in a specific direction.
To shoot, you must be holding a ranged weapon, which is loaded (readied).
It also helps to possess some knowledge of the ranged weapon proficiency.
Example:
See Also: Reload, Ranged Weapons
Topic: STOP
Keywords: STOP
Syntax:
stop
Type "stop" to stop fighting.
Example:
See Also: Flee, Combat, Mercy
Topic: TACTICS
Keywords: tactics tactic elusive berserk bold normal cautious
Syntax:
tactic <posture>
There is a range of five different tactics, starting with elusive
and ending with berserk.
Elusive, Cautious, Normal, Bold, Berserk
Elusive combatants attempt to evade fights and tend to flee from
combat. Cautious combatants are simply more defensive than
offensive. A normal combatant weighs the odds evenly between
elusive and berserk, and attempts to remain in combat based
on this strategy. A bold combatant will rush his or her enemy,
and is gung ho in combat, often rushing in to save others. A
berserk tactician directly assaults without paying attention
to defense at all, and often is hurt more during combat, which
occurs in less rounds, and does more damage.
Example:
See Also: Weapons, Ranged, Combat, Mercy, Flee, Dodge
Topic: TRAMPLE
Keywords: TRAMPLE
Syntax:
trample [target]
When riding, tramples a target. Target is optional if you are already in
combat.
Example:
See Also: Mounts, Riding
Topic: VORPAL
Keywords: 'VORPAL WEAPONS' 'VORPAL'
Syntax:
Vorpal weapons are specially designed weapons for killing immortals.
Vorpal weapons are extremely rare and due to their special qualities
are particularly useful in the act of decapitation, which is the
only way to kill an immortal.
Example:
See Also:
Topic: WEAPON
Keywords: WEAPON PROFICIENCIES
Syntax:
Skill in combat or with weapons. Fighting, defending your character and
protecting your possessions is your top priority in a dangerous world,
so outfitting your character with skills and spells is an important
aspect of the initial game. Defense and Offense are the primary schools
of thought on combat and provide you with a series of tactics useful
in battle.
These skills can be discovered by participating in combat maneuvers,
or by training at appropriate locations.
Example:
See Also: Train, Skills, Ranged Weapons
Topic: WEAPONS
Keywords: WEAPONS 'IREF WEAPONS'
Syntax:
Type:
table attack
Example:
See Also:
Topic: WIELD
Keywords: WIELD
Syntax:
Syntax: wield <object>
Wield allows a weapon that only being held to be wielded instead.
When you wield a weapon, your strength limits you to the overall strength
required to successfully utilize a shield, a primary weapon and the
weapon you are currently trying to wield.
Example:
> wield battleaxe
You wield a battleaxe.
> wield longsword
You are wielding too much already.
See also: Hold, Remove, Wear, Sheathe, Draw
Example:
See Also:
NiM5: Multi-user gaming software.
Copyright (c) 1992-2004 Herb Gilliland. All Rights reserved.