NiM5: General topics
Topic: BECOMING
Keywords: BECOMING A BUILDER
Syntax:
To become a builder, you must participate in the regular game until
you have achieved Hero status. Hero Status is defined as complete
skill mastery.
Mastering your skills does not gaurantee building status, however.
You must be given approval by the Immortal to become a builder.
Example:
See Also:
Topic: BOUNTY
Keywords: BOUNTY
Syntax:
You may find yourself in trouble with the law of the land. When
you commit an act of treason, or a criminal act, you are given a
bounty which is set by the action you commit.
Bounties also exist on others in the realm, and for the adventurous,
rewards may be collected from royalty or lawgivers whom you may
wish to report to after dispatching a rogue.
Example:
See Also:
Topic: BUG_TYPO_IDEA
Keywords: 'BUG TYPO IDEA' BUG TYPO IDEA
Syntax:
Syntax: bug [problem]
typo [error]
idea [suggestion]
These commands help the administration to fix inconsistencies, code errors
and take your suggestions. We do actually look at these files from time
to time to see what is contained in them.
Example:
> bug I pick up my weapon and it disappears!
Thanks.
> typo You spelled 'chrisathemum' wrong in this room.
Ok.
> idea You should add a graphical client!
Thanks.
Example:
See Also:
Topic: COMMANDS
Keywords: COMMANDS
Syntax:
Syntax: commands
Typing this command lists all commands currently available to you.
Example:
See Also:
Topic: DIKU
Keywords: -
Syntax:
Original game idea, concept, and design:
Katja Nyboe [Superwoman] (katz@freja.diku.dk)
Tom Madsen [Stormbringer] (noop@freja.diku.dk)
Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk)
Michael Seifert [Papi] (seifert@freja.diku.dk)
Sebastian Hammer [Quinn] (quinn@freja.diku.dk)
Additional contributions from:
Michael Curran - the player title collection and additional locations.
Ragnar Loenn - the bulletin board.
Bill Wisner - for being the first to successfully port the game,
uncovering several old bugs, uh, inconsistencies,
in the process.
And: Mads Haar and Stephan Dahl for additional locations.
Developed at: DIKU -- The Department of Computer Science
at the University of Copenhagen.
Example:
See Also:
Topic: FOLLOW
Keywords: FOLLOW
Syntax:
Syntax: follow <person>
follow self
This command causes your character to follow another character, visibly.
You fall in line behind them. It is best used if you are in a party or
group adventuring, or if you are following someone to an unknown
destination. By following yourself, you abort the follow procedure.
Example:
> follow bevran
You now follow Bevran.
See also: Sneak
Example:
See Also:
Topic: GETTING
Keywords: "getting started"
Syntax:
The Twilight zone is based loosely on a combination of MUDs primarily in two
categories: Diku-based Merc source code style and portability with
features similar to a MUSH, such as PennMUSH or TinyMUSH.
If you are familiar with the commands of a Merc-style Diku, you will
find it easy to navigate the world and participate in the games more
fast-moving arcade style commands, while still taking advantage of
the advanced features of a MUD built with artificial life routines
similar to MUSHes.
Your character is given the chance to build his or her abilities
and wealth, and your primary goal should be, at first, to accrue
some sort of rhythmic increase in wealth or skill. Once you have
mastered navigating the realm, and manipulating objects and features,
you will be able to master parts of the game and head toward longer
term goals.
Your character advances in rank and skill as you proceed toward
a level of immortality which is your reward. Legendary status,
or the status of Hero, can be gained which provides players with
additional, more advanced levels of play.
Many scenarios can play out in world; and you can gain status
and rank while you adventure. The game is about adventuring,
meeting new sources of advancement, and sharing wealth and tears
with your compatriots. You can join the ranks of privateers or
fight in a war for the state. Become a mercenary for hire
or protect merchants from bandits. Learn the dark arts and
become a necromancer, or study with survivalists.
You may wish to check out some of the other following topics
listed below.
Example:
See Also: Trade, Skills, Weapon Proficiencies, Magick, Gems, Money
Topic: GROUP
Keywords: GROUP
Syntax:
Grouping allows for players to share experience and battles.
Experience is distributed by the kill. Safety in numbers
allows you to utilize a wide range of skills and experiences.
Once a person follows you, you may group them. If you want to
follow someone else, you must then ask them to group.
Typing 'group' reveals your status and the status of others
in your group.
Example:
See Also: Gtell, Monitor, Assist, Rescue
Topic: HELP
Keywords: HELP
Syntax:
Syntax: help
help <keyword>
help #<case-sensitive search string>
The help command is probably the most useful command within the game.
It allows you to glean information about the world, the commands and
the rules here. An advanced feature of the help command is the ability
to search through the help files and return a list of keywords that
contain a search string within them. This allows you to search a wide
range of topics for a sub-topic.
> help #Locke
Related Topics:
MOTD
WIZLIST
NIMUD
NEWS
GREETING
Related topics: Summary
Example:
See Also:
Topic: HOW
Keywords: HOW OBJECTS
Syntax:
Example:
See Also:
Topic: IMMORTAL
Keywords: immort hero avatar supreme diety immortality
Syntax:
You reach immortality after 100 mortal levels, or when you have been
selected by an immortal and sainted. As an immortal, you cannot die and are
bestowed with the powers of creation necessary to weave the universe.
The responsibility of immortality is great, and not for the faint of
heart, as even immortals may die when slayed with weapons of special
value called Vorpal Weapons.
Example:
See Also: Vorpal Weapons
Topic: LOCKE
Keywords: LOCKE
Syntax:
You should definitely help Locke by levelling!
Example:
See Also:
Topic: MAGIC_ITEMS
Keywords: 'MAGIC ITEMS' BRANDISH ZAP QUAFF RECITE
Syntax:
These commands are still being debated.
Example:
See Also:
Topic: MERC
Keywords: 0-
Syntax:
This mud is based on Merc 2.2, created by Kahn, Hatchet, and Furey. Merc 2.2
is an upgrade from Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.2
is available as Merc_22.tar.gz from ferkel.ucsb.edu (most files moved to
ftp.tcp.com), ftp.math.okstate.edu, marble.bu.edu, zen.btc.uwe.ac.uk
E-mail to 'merc-request@kpc.com' to join the merc mailing list.
Thanks to ...
... Diku Mud for starting it all.
... The Free Software Foundation and DJ Delorie for kick-ass tools.
... Copper Mud and Alfa Mud for releasing their code and worlds.
... Aod of Generic for ... well, everything. You're a hoopy frood, Aod.
... Alander for many ideas and contributions.
... John Brothers of Silly for permission to use Silly code and worlds.
... Zrin for administering the mailing list.
... Abaddon for proofreading our comm.c.
... Hind, Quin, Vic, Diavolo, Oleg, and others for porting help.
... Diavolo, Grodyn, Morgenes, Da Pub, Loki, Talen, Kalgen, Sludge,
The Crew of Salems Lot, and others for code and bug fixes.
... N'Atas-Ha for the pager skeleton and Blackstar for the improvements
and ideas to the pager.
... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris for worlds.
... Ikee, Chaos, Kraze, Maxx, Thoth, Zolstead, Zavod, VampLestat, Cyric,
Kelvin, and Jackal for extensively playtesting MERC 2.2 and providing
constructive input.
... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers
of Mud, Ruhr Mud, Mystic Realms, 4th Realm, Dragon Mud, and Salems Lot
for bug reports, ideas, new code, and hours of enjoyment.
Share and enjoy.
MERC Industries
Example:
See Also:
Topic: MULTIPLAYING
Keywords: MULTIPLAYING
Syntax:
Totally allowed, encouraged to a point, multiplaying is a great way to
enjoy multiple characters through use of clients, or perhaps bots, to
enhance your experience and create "groups" of related characters.
Example:
See Also:
Topic: NEWS
Keywords: NEWS
Syntax:
Locke's RECENT list of changes (long):
This list is in no specific order what so ever! Wrote as much as I could.
'*' indicates coding done by Surreality.
(08/25/94) Rewrote help.
(09/22/98) THE ISLES RETURNS
Example:
See Also:
Topic: NIMUD
Keywords: NIMUD NIM5
Syntax:
System runs a proprietary server NiM5 on a Debian build.
NiM5 employs the use of a unique scripting language which
provides a live development platform and is the basis
for the main game interaction.
Example:
See Also: Wizlist, Version
Topic: PARSER
Keywords: PARSER
Syntax:
A parser is an algorithm to decipher command-based languages; NiM5
employs a simple NLP at the core of its syntax.
These features are currently in experimental stages.
Example:
See Also:
Topic: POLICY
Keywords: POLICY
Syntax:
Please refrain from using vulgor or sexually explicit language
that may be offensive to other players. Please do not insult
or use inflammatory language.
Be kind. Thanks!
Example:
See Also:
Topic: QUIT
Keywords: QUIT
Syntax:
Syntax: quit
quit menu
The quit command saves your character and quits. If you supply the word
'menu' after the quit command, the parser exits to the main login menu.
Example:
> quit
Farewell!
See also: Save
Example:
See Also:
Topic: REBOOTS
Keywords: REBOOTS
Syntax:
Reboots occur every 24 hours by default. Certain administrators have
the power to speed up or slow down the time between reboots. The 'who'
command shows you how long it is until the next reboot. When a reboot
occurs, almost everything is saved. Any rooms marked to save their
contents, save their contents. The world database file is saved.
Most importantly, all connected players are saved, except those who are
in the middle of character generation.
Players are notified during the last hour before a reboot many times
before the reboot occurs, reminding them of this event.
Don't fret about a reboot! It's an every day occurance (mostly).
Finally, there is one further thing of note: the time it takes between
reboots. Reboots take between one and five minutes to occur. Usually
this time is less than two minutes, but this time is not gauranteed.
There are many failsafes in the code that stop a reboot in progress if
there is a problem with the mud and try to repair that problem, but
in the event that something has drastically been screwed up, the mud
may not reboot. If the mud hasn't been rebooted within 15 minutes,
there may be an external reason for this delay.
Example:
See Also:
Topic: SAVE
Keywords: SAVE
Syntax:
Syntax: save
The save command performs a disk save of your character. Characters
are saved automatically every so often, and when database dumps occur,
or when reboots happen.
Example:
> save
Player saved.
See also: Quit
Example:
See Also:
Topic: SOCIALS
Keywords: SOCIALS
Syntax:
Syntax: socials
This command lists all socials in the game. Socials are commands that
do not affect others but, rather, are used for roleplaying without
the constant use of the emote command. Socials add flavor to the
environment, as well as realism. Each social listed with this command
can be used to act upon another player or yourself, if you wish.
See also: Emote
Example:
See Also:
Topic: STARTING
Keywords: 'starting gear'
Syntax:
Equipment you have been given:
a royal sealed letter from Coranos Rygor
a shoulder pack fashioned from burlap
a hand axe for chopping wood or melee combat
a fullcloth to cloth your body
a lantern, tinderbox, some coins and a wineskin
a thin cloth belt for storing weapons and keeping your pants on
Equipment you may wish to find:
A shield, a mail chemise, a helm
A long bow, crossbow or other ranged weapon
Food other than apples
Example:
See Also:
Topic: SUMMARY
Keywords: SUMMARY
Syntax:
General Help Index :: For a list of topics, try
searching with "help help" --
For a command list, type "commands" -- each command can be explored
using the syntax "help <command name>"
Some other useful topics include "help getting started" a brief guide
that shows you, well, how to get started. There is also "help nimud"
which tells you more of where the game originates, and the goals of
its creators.
For the set of wizard commands, type "wizhelp" now.
To access addition information about building, try the topic "building"
Example:
See Also:
Topic: SURREAL
Keywords: surreal surreality
Syntax:
This MUD and NiMUD is dedicated to Chris Cool aka Surreality, whose
life was taken from him on December 13th, 1995.
Surreal's virtual shrine:
http://www.nimud.org/surreal.html
Example:
See Also:
Topic: THANKS
Keywords: THANKS
Syntax:
We salute the following people for their innovative ideas, coding and help:
Kalgen of Zebesta - world interaction, area detail, combat
Kahn, Hatchet and Kith of Envy Mud - user-friendliness, portability
Morgenes of Aldara - innovative, intelligent ideas, code:P
Alander of Rivers of Mud - good debugging!
Surreality - the late great chris cool
We also salute all those who have come before us, namely those who wrote the
innovative mud softwares of Silly, Diku, Copper, Circle, Merc and Aber.
Special thanks to the following artists for contributing to Elfwood,
where there art was found and used in the graphical client (available
at http://www.nimud.org/bigshock.html):
Matthew Batcheider, Justin M. Hass, Amory Laine Clifford Koch,
Aaron C. Griffin, Stanley R. Sison, Mathieu Cloutier,
Jessica R. Horst, Krisoffer Frisk, Tiffany A. Cruz, Aviv Or,
Brandi Dunn, Krista Bucholtz, Susanne Bergh, Becky Gerdel,
Sarah Kurten, Emilie Duport and Herb Gilliland.
Elfwood URL: http://elfwood.lysator.liu.se/
To Rogel and Samson of IMC2 v4.24b - Rogel especially for his work on
the BSD port; the crypt function is fixed.
Example:
See Also:
Topic: TOPICS
Keywords: TOPICS
Syntax:
To search for a topic, type "help #<topic name>"
For instance,
help #trade
help #weapon
help "#ranged weapons"
Example:
See Also:
Topic: TRADING
Keywords: TRADING
Syntax:
Example:
See Also:
Topic: VERSION
Keywords: VERSION SYSTEM NIMUD
Syntax:
System runs a proprietary server NiM5 on a Debian build.
NiM5 employs the use of a unique scripting language providing
a live development platform and is the basic structure of
the main game interaction.
Example:
See Also: Wizlist
Topic: WIZLIST
Keywords: WIZLIST
Syntax:
Code and Concepts........... Locke and Surreality
Weapons and OLC............. Surreality
Contributions............... Krayy, Kalgen, Newt, Morgenes
Kess Town Descriptions...... Callista
Scripting Parser............ Locke
Additional information is available at:
http://www.nimud.org/
Example:
See Also:
NiM5: Multi-user gaming software.
Copyright (c) 1992-2004 Herb Gilliland. All Rights reserved.