NiM5: Inventory and equipment management
Topic: BUY
Keywords: BUY
Syntax:
Syntax: buy <item#> [keeper]
buy <object> [keeper]
buy <component> [keeper]
This command allows a transaction to take place between your character
and an automated shopkeeper somewhere in the world. When you receive
a listing of sold merchandise, numbers are listed next to sold items.
Use these numbers to directly access the object. You can also supply
the keeper's name if you are in a shop with more than one.
Example:
> buy 1
You buy a red fullcloth and receive 1 silver, 2 copper in change.
> buy moonseed
You buy a moonseed and receive 1 silver in change.
> buy hat
You buy a straw hat.
See also: Sell, List, Trade, Barter, Offer
Related topics: Trading
Example:
See Also:
Topic: CLOSE
Keywords: CLOSE
Syntax:
Syntax: close <container>
close <door> [direction]
The close command shuts a pack, door, jar, barrel or whatever other
appropriate item you can think of.
Example:
> close door west
You close a small wooden door.
> close pack
You close a small shoulder pack.
See also: Open
Example:
See Also:
Topic: DRAG
Keywords: DRAG
Syntax:
This command is not yet fully implemented.
Example:
See Also:
Topic: DRINK
Keywords: DRINK
Syntax:
Syntax: drink <fountain>
drink <container>
The drink command allows your character to combat thirst. Be wary
of poison, fell traveler!
Example:
> drink canteen
You drink water from a small travel canteen.
See also: Pour, Fill, Eat
Related topics: Poison
Example:
See Also:
Topic: DROP
Keywords: DROP
Syntax:
Syntax: drop <item>
drop <number> <money>
This command drops one of the items in your hands onto the ground. If
you supply a number, followed by a money object, only a portion of the
amount is dropped.
Example:
> drop plate
You drop a wooden plate.
> drop 5 platinum
You drop five platinum coins.
See also: Get, Give
Example:
See Also:
Topic: DUMP
Keywords: DUMP
Syntax:
Syntax: dump <container>
dump <source> <target>
The dump command allows you to quickly exchange a series of objects
from one container to another, or to empty a container for some reason.
Example
> dump pack
You dump the contents of a small shoulder pack onto the ground.
See also: Pour
Example:
See Also:
Topic: EAT
Keywords: EAT
Syntax:
Syntax: eat <food>
The eat command allows you to sustain your character's hunger. You
must use this command in order to quell your hunger and stop from
starving. Eating certain foods is beneficial and other foods can be
harmful. Be wary.
Example:
> eat trout
You eat a poached trout.
The trout has a flavorful palette and is very filling.
See also: Drink
Example:
See Also:
Topic: EQUIPMENT
Keywords: EQUIPMENT
Syntax:
Syntax: equipment
This command displays a list of what you are using, wielding, wearing
and what is hung from your belt. It is a complement to the inventory
command.
See also: Inventory
Example:
See Also:
Topic: EXTINGUISH
Keywords: EXTINGUISH
Syntax:
Syntax: extinguish <light>
This command extinguishes lit light-sources.
Example:
> extinguish lamp
You extinguish a brass lamp.
See also: Light
Example:
See Also:
Topic: FILL
Keywords: FILL
Syntax:
Syntax: fill <container>
fill <lamp> [oil container]
The fill command lets you replenish supplies from watersources or refuel
lanterns. Lanterns must be extinguished before you attempt to refill them.
Example:
> fill canteen
You fill a canteen with water from a fountain.
> fill lamp flask
You empty an oil flask into a hooded brass lantern.
See also: Pour
Example:
See Also:
Topic: GIVE
Keywords: GIVE
Syntax:
Syntax: give <object> <player>
give <number> <money> <person>
This command allows you to give another person an object, provided they
have a free hand in which to carry it. If you supply a quantity,
followed by a money object, only a portion is transferred.
Example:
> give sword lazlo
You give a sword to the brown-eyed triosk.
> give 5 platinum innkeeper
You give five platinum coins to a stout innkeeper.
See also: Drop, Get
Example:
See Also:
Topic: HOLD
Keywords: HOLD
Syntax:
Syntax: hold <item>
The hold command stops a wielded weapon from being used in combat
and returns it to an unready position. Readied weapons are defined
as ones held in their correct manner to deliver substantial blows
in combat -- to hold a sword and to wield a sword are two very
different things.
Example:
> hold sword
You stop wielding a sword.
You hold a sword.
See also: Wield, Sheathe, Draw
Example:
See Also:
Topic: INVENTORY
Keywords: INVENTORY
Syntax:
Syntax: inventory
This command displays all the contents of your bare hands and any of
your open containers such as packs or your clothing.
Example:
> inventory
A small shoulder pack contains:
two small apples
a royal sealed letter
a torn ragdoll
an empty lantern
A money belt contains:
three copper coins
two platinum coins
one gold coin
You wield a shortsword in your primary hand.
See also: Look
Example:
See Also:
Topic: LIGHT
Keywords: LIGHT
Syntax:
Syntax: light <lamp>
The light command ignites a torch, lantern or other light source.
To deactivate a lit lightsource, use the extinguish command. Most
lightsources require a tinderbox or other striking paraphenalia.
Example:
> light lantern
You light an old lantern with a small tinderbox.
See also: Extinguish
Example:
See Also:
Topic: LIST
Keywords: LIST
Syntax:
Syntax: list [shopkeeper]
This command has not yet been fully implemented, but allows you to
see the inventory for sale at a shop.
Example:
See Also:
Topic: LOCK
Keywords: LOCK
Syntax:
Syntax: lock <container>
lock <door> [direction]
The lock command fastens a door or container closed, but can only
be performed if you have the necessary key.
Example:
> lock gate north
You lock the wrought iron gate with a rusty key.
> lock case
You lock a map case.
See also: Open, Unlock, Close
Example:
See Also:
Topic: LOOK
Keywords: LOOK
Syntax:
Syntax: look
look <direction>
look <object>
look in <object>
look on <object>
This command is an important way for you to find out about the world
around you, the people around you, and where you have kept your most
beloved belongings.
Example:
> look north
Just north of here, a large pair of double doors are set into the side of
the Inn, allowing entrance to its foyer.
The double door is open.
Asynthia is nearby north from here.
> look barrel
A straight-sided barrel is hooped with thin metal strips and wooden pegs.
> look on table
There is nothing placed on an oak table.
See also: Examine
Related topics: Scan
Please note: rooms denoted with a * in their title refer to saving
rooms, or rooms that save their contents. Please be kind to
throw away your trash in other places.
Example:
See Also:
Topic: OPEN
Keywords: OPEN
Syntax:
Syntax: open <container>
open <door> [direction]
The open command opens a pack, door, jar, barrel, or whatever other
appropriate item you can think of.
Example:
> open door west
You open a small wooden door.
> open pack
You open a small shoulder pack.
See also: Close
Example:
See Also:
Topic: POUR
Keywords: POUR
Syntax:
Syntax: pour <container>
pour <source> <target>
This command allows you to manipulate the liquid in containers. Pouring
your container into nothing pours it out onto the ground.
Example:
> pour flask
You pour lamp oil from a flask of oil onto the ground.
See also: Fill, Dump
Example:
See Also:
Topic: PUT
Keywords: PUT
Syntax:
Syntax: put <object> <container/furniture>
The put command allows you to store objects on or in other objects.
Example:
> put lamp table
You put an old lamp on a wooden table.
See also: Get, Dump
Example:
See Also:
Topic: RAISE
Keywords: RAISE
Syntax:
raise
raise <target>
Raise and lower your hood.
Example:
See Also:
Topic: REMOVE
Keywords: REMOVE
Syntax:
Syntax: remove <item>
This command allows you to stop using items or articles of clothing.
Example:
> remove cape
You stop using a long cape.
See also: Wear, Wield, Sheathe, Draw
Example:
See Also:
Topic: SELL
Keywords: SELL
Syntax:
Syntax: sell <item> [shopkeeper]
This command is not yet fully implemented.
Example:
See Also:
Topic: SWAP
Keywords: SWAP
Syntax:
Syntax: swap
This command swaps what is in your right hand with what is in your left.
Example:
> swap
You swap your flask of oil into your secondary hand.
See also: Sheathe, Draw, Wear, Wield, Hold
Example:
See Also:
Topic: TABLE
Keywords: TABLE
Syntax:
You can place items on a table using "put" - you can take things
things from a table using "get <item> <table>" - a great place
to store goods.
Example:
See Also: Put, Get, Drop, Look
Topic: TAKE
Keywords: TAKE GET
Syntax:
Syntax: get all
get all.<object>
get <#.object>
get <object>
get all.<object> <object>
get <object> <object>
This command allows you to pick up objects that are in the room or inside
of nearby containers such as backpacks, storage chests, strongboxes or
a cloak. It also allows you to get a series of objects with a certain
name. To pick up one of a series, a supplied number allows for you to
extract a single object of many.
NOTE: "Take" is a synonymous command.
Example:
> get all.sword
You get a longsword.
You get a brass halfsword.
> get lamp
You get an oil lamp.
> get 4.ring
You get a glass ring.
> get waterskin backpack
You get a waterskin from a leather backpack.
See also: Drop, Dump
Example:
See Also:
Topic: TOOLS
Keywords: TOOLS
Syntax:
Special items such as lanterns, tinderboxes, bandages and the like are
considered tools and are used by characters without need of skill or
expertise. These items can heal, repair or illuminate. Tools range
in effectiveness and price, and can be purchased throughout the realm.
Other specialized items may have other methods of being used.
Example:
See Also: Use, Fill
Topic: UNLOCK
Keywords: UNLOCK
Syntax:
Syntax: unlock <door> [direction]
unlock <container>
The unlock command can only be successfully completed with the use of
the appropriate key.
Example:
> unlock hatbox
You unlock a hasped hatbox with a small metal key.
See also: Open, Lock, Close
Example:
See Also:
Topic: USE
Keywords: USE
Syntax:
use [item] <target>
Use allows you to take advantage of special items that can heal, repair,
ignite or otherwise service your character in some means. Bandages,
tools such as the tinderbox and repair kits, all require this command.
Example:
See Also: Tools
Topic: WEAR
Keywords: WEAR
Syntax:
Syntax: wear <object> [location]
You can wear things in the following locations:
lfinger rfinger neck1 neck2 body head
legs feet hands arms shield about
waist lwrist rwrist floating belt1 belt2
belt3 belt4 belt5 hold1 hold2 lshoulder
rshoulder lear rear lankle rankle shirt
pants back nose forehead helm stockings
face wield1 wield2 asbelt1 asbelt2 asbelt3
See also: Sheathe, Draw, Wield, Swap, Hold
Example:
See Also:
NiM5: Multi-user gaming software.
Copyright (c) 1992-2004 Herb Gilliland. All Rights reserved.