NiM5: Getting around



Topic: DISMOUNT
Keywords: DISMOUNT

Syntax:



Syntax: dismount

This allows you to stop riding another creature.

NOTE: Using the "rest" command is a much more effective means for field
use as mounts are in a resting position and regain their fatigue.

Example:

> dismount
You swing your legs to the side and dismount.




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Topic: DOWN
Keywords: DOWN

Syntax:



Syntax: down

By typing this command, your character attempts to move down. If there
is no exit, a closed exit, a window or other impassible obstacle, your
character will recieve the appropriate message and will remain in his
current location.

Example:

> down
You walk down.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: EAST
Keywords: EAST

Syntax:



Syntax: east

By typing this command, your character attempts to move east. If there
is no exit, a closed exit, a window or other impassible obstacle, your
character will recieve the appropriate message and will remain in his
current location.

Example:

> east
You walk east.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: ENTER
Keywords: ENTER

Syntax:



Syntax: enter <object>

This command allows you to enter a portal, tent, wagon or other object
which is an exit to another location.

> enter portal
You enter a portal.

See also: Go, Leave
Related topics: Movement




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Topic: GO
Keywords: GO

Syntax:



Syntax: go <object>

This command allows you to enter a portal, tent, wagon or other object
which is an exit to another location.

> go portal
You enter a portal.

See also: Enter, Leave
Related topics: Movement




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Topic: HOME
Keywords: home recall

Syntax:
home
home set



Return home (similar to RECALL).
Set your home with 'home set'



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Topic: MOUNT
Keywords: MOUNT

Syntax:



Syntax: mount <mount>

The mount command initiates the riding of a mount animal. Mounts can be
horses, burrows or other similar creatures.

Example:

> mount horse
You leap onto a war horse's back.

See also: Rest, Dismount, Hitch, Unhitch




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Topic: MOVEMENT
Keywords: MOVEMENT

Syntax:



Moving around is the way we navigate the world.



Example:

See Also: North, South, East, West, Northeast, Northwest, Southeast, Southwest



Topic: NORTH
Keywords: NORTH

Syntax:



Syntax: north

By typing this command, your character attempts to move north. If there
is no exit, a closed exit, a window or other impassible obstacle, your
character will recieve the appropriate message and will remain in his
current location.

Example:

> north
You walk north.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: NORTHEAST
Keywords: NORTHEAST NE

Syntax:



Syntax: northeast

By typing this command, your character attempts to move northeast. If
there is no exit, a closed exit, a window or other impassible obstacle,
your character will recieve the appropriate message and will remain in
his current location.

Example:

> northeast
You walk northeast.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: NORTHWEST
Keywords: NORTHWEST NW

Syntax:



Syntax: northwest

By typing this command, your character attempts to move northwest. If
there is no exit, a closed exit, a window or other impassible obstacle,
your character will recieve the appropriate message and will remain in
his current location.

Example:

> northwest
You walk northwest.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: REST
Keywords: REST

Syntax:



Syntax: rest

By using this command, you have opted to be placed in a resting position.
If you are resting, you gain back movement and health faster than if you
were standing, sitting or mounted. If you are riding a mount, and you
type this command, your mount will also rest, regaining its own threshold
of fatigue as well.

Example:

> rest
You sit down and rest.
> rest
A flea-bitten blue-dun horse curls up on the ground.
You swing your legs to the side and dismount.

See also: Sit, Stand, Sleep, Mount, Dismount




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Topic: SCAN
Keywords: SCAN

Syntax:



Look east to scan.
Look north to scan.
Just look :)



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Topic: SIT
Keywords: SIT

Syntax:



Syntax: sit [object]

You can sit on furniture, if you so desire, or on the ground.

Example:

> sit
You sit down.
> sit chair
You sit down on a wooden chair.

See also: Rest, Stand, Sleep




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Topic: SLEEP
Keywords: SLEEP

Syntax:



Syntax: sleep

The sleep command forces you to lie down and fall asleep.

Example:

> sleep
You lie down and fall asleep.


See also: Wake, Stand, Sit, Rest




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Topic: SOUTH
Keywords: SOUTH

Syntax:



Syntax: south

By typing this command, your character attempts to move south. If there
is no exit, a closed exit, a window or other impassible obstacle, your
character will recieve the appropriate message and will remain in his
current location.

Example:

> south
You walk south.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: SOUTHEAST
Keywords: SOUTHEAST SE

Syntax:



Syntax: southeast

By typing this command, your character attempts to move southeast. If
there is no exit, a closed exit, a window or other impassible obstacle,
your character will recieve the appropriate message and will remain in
his current location.

Example:

> southeast
You walk southeast.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: SOUTHWEST
Keywords: SOUTHWEST SW

Syntax:



Syntax: southwest

By typing this command, your character attempts to move southwest. If
there is no exit, a closed exit, a window or other impassible obstacle,
your character will recieve the appropriate message and will remain in
his current location.

Example:

> southwest
You walk southwest.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: STAND
Keywords: STAND

Syntax:



Syntax: stand

Typing this command makes your character stop sleeping, sitting or riding.

Example:

> stand
You stand up.

See also: Sit, Stand, Sleep




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Topic: UP
Keywords: UP

Syntax:



Syntax: up

By typing this command, your character attempts to move up. If there
is no exit, a closed exit, a window or other impassible obstacle, your
character will recieve the appropriate message and will remain in his
current location.

Example:

> up
You walk up.

See Also: North, South, East, etc.
Related topics: Movement




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Topic: WAKE
Keywords: WAKE

Syntax:



Syntax: wake [person]

The wake command allows a character to wake up from a sleeping state, or
to force someone else to do the same.

Example:

> wake iktho
You wake him.

See also: Stand, Sleep, Rest, Sit




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Topic: WEST
Keywords: WEST

Syntax:



Syntax: WEST

By typing this command, your character attempts to move west. If there
is no exit, a closed exit, a window or other impassible obstacle, your
character will recieve the appropriate message and will remain in his
current location.

Example:

> west
You walk west.

See Also: North, South, East, etc.
Related topics: Movement




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NiM5: Multi-user gaming software.
Copyright (c) 1992-2004 Herb Gilliland. All Rights reserved.